For example, a player can fire a projectile then switch to the Looting item before the projectile reaches the target to get the Looting effect, or can fire a projectile from the off-hand while holding a Looting item in the main hand. Looting affects any kills while holding the enchanted item in the main hand, not only to kills with the enchanted item. Looting also increases the chance of rare drops and equipment drops by 1 percentage point per level. ![]() The success chance of this second attempt is level / ( level + 1). It increases the chance of rare drops by making a second attempt to drop if the original attempt failed. ![]() Increases the maximum number of items for most common drops by 1 per level.
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